The above two figures represent but one basic layout for these various functions that could be applied to MIDI instruments. It became very apparent that there are a wide range of possibilities for these placements that people would want to experiment with. So large, open ended, quick and easy to edit tables was an essential solution.
Below you'll find a link to the NoteWeaver User's Manual. If you really want to get into the nitty-gritty, or if you have specific questions you can research the manual.
Click here to view the NoteWeaver User's Manual
Abbreviated Function List
Various note Functions have been developed to support this interval producing process, along
with other functions that select other program features during a performance, or during song playback.
There are also 3 sets of I - Iz functions because one
can
play 3 independent
moving interval streams at once.
S, Still (notes or chords)
This is the traditional type function of keys on a keyboard or notes on a guitar. Still notes effectively stand
still when played.
I, Interval (notes or chords)
NoteWeaver incorporates a new system where played notes produce jumps, or musical intervals relative to the last
note that got played. By using this technique notes and chords can be played in a different way than the traditional
manner. Playing a note (or hence chord) repeatedly creates steps or jumps up or down from the last note location.
These steps, or musical intervals, represent quantities of semitones and are determined by the settings of the
Offset tables.
P, Parallel (motion, notes or chords)
The Parallel function plays notes or chords relative to the current Reference. If the Parallel
function is selected for a note and it's offset is set to 5, then every time this note is played a
pitch 5 semitones higher than the current Reference produced by the previous Interval function
will sound.
C, Contrary (motion, notes or chords)
The Contrary function also plays notes or chords relative to the current Reference. However
they work the opposite of the Parallel functions. As the Reference moves up these notes move down.
LI, Repeat Last Interval (notes or chords)
This repeats the last Interval played, whatever it was.
QI, Quiet Interval
QI increments or decrements (if the Offset is negative) the current Reference, and doesn't play any notes.
R, Reference (notes or chords)
R sets the Reference to it's corresponding Offset location and also produces a note or chord
using the new location.
QR, Quiet Reference
QR operates exactly the same as above, and does not sound a note or chord.
Iz, Interval Zone
Interval zones provide a unique pattern generation capability that can produce some great sounds
with a minimum of work. With just 2 fingers one can cycle through some awesome note sequences without
having to keep balancing the positive and negative intervals. Choosing widths like 11, for instance
produce rich effects since they cycle through many various musical Key flavors.
Tz, Toggle Zone
Toggle zones are groups of notes that can be toggled on and off. For instance suppose you have a
drum machine that repeats a drum pattern when a note is on, then these notes can toggle on and off
these patterns. Or suppose you want a section of strings to turn on and off, slowly.
M, KG Map
M instantly switches to a new KG map depending upon the base 10 Offset number used. During real time playing or
sequencer playback if this is selected the entire mapping of K1, K2, and G Functions, Offsets, Output Type,
Chord Notes, and Chord Synths instantly switches to a new group (KG Map).
+M, Increment KG Map
+M is the same as M except that instead of instantly switching you into a new KG map, it increments or decrements
(if the Offset is negative) the current KG Map by the Offset amount.
Sy, Synths Map
Sy is used to switch into a new Synths mapping. When this occurs all the new data used in the Synths screen is
switched to a new value. Only the Patch, Volume, and Pan values that are different from the settings of the last
Synths map are sent to the appropriate synths.
+Sy, Increment Synths Map
+Sy is the same as Sy except that instead of instantly switching you into a new Synths map, it increments or
decrements (if the Offset is negative) the current Synths Map by the Offset amount.
|<<, stp, pla, rec Rewind, Stop, Play, and Record
These all control the sequencer the same as pressing the sequencer control buttons inside the Piano
Roll or Tracks screens.
mid, More MIDI
Three types of additional midi commands can be created from scratch inside the Names screen in the More MIDI
column to the far right. Using the mid command you can trigger one line (of 200) of these midi commands.
They consist of System Exclusive, More Controller routing, and Custom MIDI commands.